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Waying spellhunter
Waying spellhunter





Thousands of gamers out there are playing the game and either not noticing, or finding ordinary adult ways to deal with, the issues that are such Deadly Serious Business here on the forums. Although I agree that some days, looking around the boards, it seems pretty bad. It really isn't as bad as it seems, ub3r_n3rd.

waying spellhunter

I like the different archetypes out there, I like the options to actually create a nice little background and play an completely unique character rather than God-Wizard 23045502. It's really turned to more of a video gamey type of thing rather than the danger lurking everywhere and things can truly kill PC's if they aren't careful.ĭon't get me wrong, I like to play a powerful hero who is good at what they do too, but I also like to have a chance to fail and roll up a new one every once in a while.

waying spellhunter

My thoughts are that the generation of gamers has truly changed and want to make these uber heroes that will completely destroy and derail any attempt made by Paizo through AP's or a GM to run an interesting game. * When did people stop building for concept(s)? * Where did the flavor and imagination go to? * Why do so many people play to "win" nowadays? Lately all I see on the forums (especially in advice) are things along the lines of:Ħ) Why can't I do _ with _ ability to make me more powerful?ĩ) And my favorite: Oh noes! _ is broken!

waying spellhunter

As the title states, my question to the rest of the gamer community out there is: To power-game or not to power-game?







Waying spellhunter